AI Insights · Timothy · July 2022
Top 5 Arcade Racing Apps on Android in the Middle East, Q2 2022
Discover the performance trends of the top 5 arcade racing applications on Android in the Middle East during Q2 2022, including downloads, revenue, and active user metrics.
The second quarter of 2022 saw significant activity in the arcade racing genre on Android in the Middle East. Here’s a detailed look at the performance of the top 5 arcade racing applications based on data from Sensor Tower.
Asphalt Legends Unite by Gameloft SE experienced fluctuations in both revenue and user engagement. Weekly revenue peaked at around $3.5K in early April and saw a low of approximately $1.2K in early May. Downloads surged to 7.7K in late April but dipped to around 2.9K in mid-May before stabilizing near 4.5K by the end of June. Active users increased from 16.9K in late March to a high of 20.3K in late April, with a subsequent decline to around 13.9K by mid-June, and a slight recovery to 15.5K by the end of the quarter.
Need for Speed™ No Limits, published by Electronic Arts, showed varied performance. Revenue peaked at approximately $1.8K in late April but dropped to about $900 in mid-June. Downloads oscillated, starting at around 5K in late March, peaking at 6.2K in mid-June, and ending at 5.4K by the end of the quarter. Active users ranged from 21.2K at the start of the quarter, peaking at 22.8K in mid-June, and settling at 22.3K by the end of June.
CarX Drift Racing 2 by CarX Technologies, LLC saw moderate performance with revenue peaking at approximately $1K in late April and declining to around $500 by the end of June. Downloads showed a peak of 7K in late April, with a low of 3.6K in mid-May, and a recovery to 6.7K by the end of June. Active users initially increased from 7.6K in late March to a high of 10.5K in late April, then dropped to around 7K in mid-May, and ended with a resurgence to 10.1K by the end of the quarter.
Asphalt 8 - Car Racing Game from Gameloft SE also demonstrated significant user engagement. Revenue peaked at around $782 in late June. Downloads remained relatively high, starting at 14.2K in late March, peaking at 16.8K in late June. Active users ranged from 43.4K in late March to a peak of 46.7K by the end of June.
Race Master 3D - Car Racing by SayGames Ltd dominated with impressive metrics. Weekly revenue fluctuated, peaking at approximately $521 in late April and dropping to about $218 in mid-June, before recovering to $478 by the end of June. Downloads were consistently high, starting at 55K in late March and peaking at nearly 80K in mid-April, ending at around 70K by the end of June. Active users started at 282K in late March, peaked at 335K in late April, and remained robust at 314K by the end of June.
These insights highlight the dynamic nature of the arcade racing genre on Android in the Middle East. For more detailed analytics and trends, visit Sensor Tower.